6/26/2023 0 Comments Sifu review ps5There are no health upgrades either with experience going towards unlocking new moves. When I got to a certain amount of deaths in a level, I would just give up, knowing that I couldn’t go into the next level with so few lives left. But even then, enemies ate away at my health as quickly as my dog eats her dinner. And thankfully there was usually the odd pipe or stick lying around that you could flick up with your foot and use in combat. Having a weapon on hand did come in handy as they did more damage than my fists. Obviously easier said than done, with many of the enemies coming in droves and surrounding me, making it impossible to fight them all at the same time. I was in denial for a while, thinking that I could regain my lost lives via dodging enemies and pouncing on them at just the right time. Luckily, Detective Board items stay, so if you’ve found a key that lets you bypass some fighting, you will still have this at your disposal even after ultimate death. The game does give you the option to “give up” on the level and bring you back to your training area, though all your experience points will be wiped. If you finish a level at age 50 after beating a very hard boss, you’ll enter the next area still at age 50 with likely only a few lives left before it’s game over. You are like a cat of the martial arts world, with multiple lives available to you.ĭeaths and death counters don’t reset upon the completion of a level either. Conquering Sifu isn’t just about the age you are, it’s also the number of deaths you have under your belt. The older you are, the less health you have as well, which just puts you one step closer to your next death. If you happen to defeat a mini-boss or character that’s extra tough, you could reduce your death counter by 1, meaning your next death ages you 1 year less. Die for the first time at age 20 and you age a year. The amount of years you age corresponds to your death counter. The aging mechanic works like this: for every time your health meter is emptied, you die and age at least a year. The sad thing is that the aging system, the unique mechanic that brought so much anticipation to the game in the first place, is one of the reasons the game has so many issues. Due to a number of gameplay elements, I had to play the same areas of the game and try to defeat the same enemies many times over. It’s not just that the game was too difficult, it’s that it was boringly difficult. However, I was close to doing all of the above at some stage during my time with Sifu. I’m super duper patient as well-I’ve never rage quit, thrown anything at my TV, or broken any of my controllers. Don’t get me wrong, I love me a good, hard boss fight. This brings me to the games biggest downfall-its difficulty. “…the aging system, the unique mechanic that brought so much anticipation to the game in the first place, is one of the reasons the game has so many issues.” Without using these elements to expand on the protagonist’s story, they come across as quite one-dimensional, especially considering you barely hear the protagonist talk. I’d love to know more about the protagonist’s relationship with their deceased father, and why the Chinese Feng Shui coins they carry on their hip just so happen to bring them back to life. This is an opportunity that feels missed by developer Sloclap, as the game could definitely be enriched by some hints to your protagonist’s personality. In fact, other than the starting flashback scene showing the protagonist’s father’s death and a few short dialogue encounters, there is a lack of storytelling. This board is the main narrative vehicle of the game. These include photos of bosses and key cards that, once obtained, secure you a shortcut to later areas of the level. Here you will also find your Detective Board, which incorporates clues and objects that you find along your travels. This is where you are taken between levels or return to if you give up or die completely. There are five people on your hit list, something that can be tracked in your protagonist’s base, their training area. The narrative focuses on the player character seeking revenge for the death of their father. Seeing a woman kick butt is always high on my priority list, so of course I chose a female protagonist. The game starts off promising, especially letting you choose whether you play as female or male-a choice not given in the preview copy.
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